Hello! I'm Jacquelyn, a full-time software developer.
Part-time student. Spontaneous gamer. Casual fountain pen enthusiast. Permanent gadget freak. I enjoy both software and game development.
Welcome to my site!
Qubie Reloaded
Qubie Reloaded is a single player 3D puzzle platformer presenting a fresh new concept to isometric block games accompanied with many exciting colour blending puzzle elements. Qubie Reloaded is going to bring new experience to all!
Learning GoalsUnity Content Design
Javascript Programming
Level Design / Pacing
Project Management
Development Time: 6 months
Team Size: 2
Role: Producer, Programmer, Game Designer, Artist
Engine: Unity 3.5.2
Qubie
Qubie is a single player puzzle platformer. Player guides Qubie through the levels by avoiding enemies and obstacles in order to rescue his creator, Dr. Q. Qubie is capable of blending himself into his surroundings by switching and mixing the 3 primary colours.
Learning Goals:C++ Engine Design
C++ Content Design
C++ Editor Design
Level Design / Pacing
Project Management
Development Time: 3 months
Team Size: 3
Role: Producer, Programmer, Artist
Engine: Qubie In-House Engine
Binary JetSpirals
Binary Jetspirals is a bullet hell styled vertical shooter made in the win32 console. Players take simultaneous control of two experimental Jetspiral Fighters with distinct firing patterns to navigate visually stunning bullet patterns while obliterating waves of oncoming enemy units with overwhelming firepower.
Learning Goals:C / C++ Engine Design
C / C++ Content Design
Project Management
Development Time: 3 months
Team Size: 2
Engine: Binary In-House Engine
Edgy Rangy
Edgy Rangy is a 2D Action Puzzle Game, where players stack blocks of the same colour to remove them from screen.
Edgy Rangy consist of four game modes: Classic, Relay, Classic Marathon and Relay Marathon.
Learning Goals:Content Creation
C++ Programming Practice
Development Time: 3 months
Team Size: 2
Engine: DigiPen ProjectFUN Editor
Shoot Em' Up!
Shoot Em’ Up! as it’s name suggests, is a shoot em’ up game made in Construct. Players get to have full control over the character and get to purchase upgrades for the in-game character throughout the levels.
Learning Goals:Rapid Prototyping
Level Design / Pacing
Development Time: 1 week
Team Size: 1
Engine: Scirra Construct Classic
Platform Wars!
Platform Wars! is a simple action platformer with a tinge of puzzle element made in Construct. Players will need to manoeuvre around the area in search for the way to get to the end of the level. Players will come into contact with various enemies which they will have to fight in order to survive the levels.
Learning Goals:Rapid Prototyping
Level Design / Pacing
Development Time: 2 days
Team Size: 1
Engine: Scirra Construct Classic
Unary Land
Unary Land is a remake of the old school classic top-down puzzle platformer, Binary Land, with a slight upgrade made in Construct. In Unary Land, players will have to simultaneously control 2 in-game characters just like that of the original game. However, aside from the original game play, Unary Land adds a teleportation system that allows both in-game characters to switch places adding a more dynamic game play.
Learning Goals:Rapid Prototyping
Level Design / Pacing
Development Time: 2 days
Team Size: 1
Engine: Scirra Construct Classic
About Me.
So, a little more on myself, I am a graduate of DigiPen Institute of Technology, Bachelor of Science Computer Science and Game Design, and Singapore Polytechnic, Diploma in Multimedia Technology.
I am an outgoing person who keeps way too many hobbies. I take pride in both programming and designing. I appreciate good illustrations and enjoy creating them myself. I take joy in cooking and relishing good food. I love taking things apart and piece them back together. I have an unhealthy amount of interest. I love many different things and I take pleasure in having many different pastimes. With the vast amount of interest I have, I consider myself a Jack of All Trades who is aiming to have a profession in Software Development.
Once again, nice to meet you.
Contact.
Feel free to contact me via any of the social media icons on the left. Alternatively please leave me a note. I will get back to your as soon as possible!
Blog.
I am trying to keep a development blog. Might not be much, but please feel free to browse through!